
George Abrams | Game Design
Project Overview
Sillypolitik is a turn based strategy card game with surrealist, absurdist, and political theming. Traveling across six distinct levels across a story, overtaking higher and higher pillars of government in order to become more powerful and to take back control.
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This game's main story follows a laundramat owner by the name of Rufus Krieg as he starts having visions of an old wartime general "Kapusta" that tells him to take over his local HOA. As the stakes get higher, so do the positions he attempts to overtake, until certain people start to take notice and plan to put a stop to it.
Contributions
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Responsible for creating hand drawn prototypes for all main User Interface elements
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Designed and structured the look and functions of nearly every UI object used in this project
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This includes the multiple menus, the gameplay HUD, ​the card layout, etc.
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Worked with every department from Art to Programming to the Design Lead to constantly innovate the interface have the UI feel coherent and welcome within the rest of the game
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Scripted multiple instances of advanced menu navigation and functionality
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Met multiple times a week to meet with team to discuss weekly sprint plans and progress


