
George Abrams | Game Design
Project Overview
Echoes of Isovios: A Legacy Undone is an 2D Action/Adventure Platformer with a focus on combat with a choice between many different movesets. The way these abilities are activated is by a list of ghosts and having them possess so you gain their powers.
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With each new ghost added onto your journey, the more moves you learn, while also being able to level them up to unlock more. While traversing new areas and defeating enemies that you come across, you reveal new secrets about the world around you and how the player character might in fact be the cause of it.
Contributions
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Helped develop the key gameplay mechanics used in many facets of the game's core design
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These include ghost move sets, ​ability upgrade systems, balanced progression, level designs, etc.
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Designed several combat abilities that would make it to the final product
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Designed systems outside of the player control
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Such as overall balancing, progression systems, and collectable resources​
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Provided helpful reports on others work to fit with our overall design objective
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Worked in tandem with several other departments of the development team to align aspects of our design goals with theirs


